When HBO first announced that the Rat King would crawl from game consoles straight into our living rooms, fans instantly grabbed their emotional support plushies. The Rat King isn’t your average zombie. No, it stomps comfortably into your top-tier nightmare material and sets up camp, kicking up fungus as it goes.

So, what exactly went on behind the scenes to realize the franchise’s most infamous super-infected for the screen? Buckle up, friend. This is the grotesque journey from sketchbook panic to screen-shattering horror.
Monster with a Myth: What Even Is the Rat King?
Every epic monster needs a grim origin story, and the Rat King — buried deep in the Seattle hospital — brings it in spades. In “The Last of Us Part II,” players first meet this beast as a tangle of infected fused into a single, shambling hulk. The game drew inspiration straight from the real phenomenon of a rat king (yes, that’s a thing… thanks, medieval Europe!), where rats’ tails knot together, creating a living, writhing mass. Think less Disney, more body horror.
- The Rat King mixes Clickers.
- There’s plenty of Stalker.
- And, of course, at least one full-on Bloater for good, disgusting measure.
This is truly years of infection gone way too far — nature’s most persistent fungus with a thirst for drama.
From Console Chaos to Real-World Terror: Conceptualizing the Monster
Now, translating that mass of nightmare into live-action gold? That’s where things get wild. The show’s creators set the bar high, wanting the Rat King to look and feel like it clawed straight out of Naughty Dog’s playbook.
They kicked things off with a wild collaboration:
- Concept artists started sketching feverishly.
- Barrie and Sarah Gower (the wizardly prosthetics team behind “Chernobyl”) stepped up for the practical side.
- Visual effects lead Alex Wang brought bags of reference materials and a caffeine addiction to the CG table.
Everyone wanted gritty realism. No easy outs, no shoddy rubber suits. They obsessed over Cordyceps textures, poring over time-lapse mushroom footage and revisiting every game render for accuracy.
Body Horror Meets Engineering: Building a Live Rat King
So many arms. Too many legs. If you wondered how anyone could physically become the Rat King, well, it turns out, with a whole lot of daring choreography and seat-of-your-pants ingenuity. Multiple stunt actors literally got tied together for movement reference. Talk about team-building exercises — try throwing four performers into a flesh-mass and see how the lunchroom small talk goes afterward. (gamerant.com)
The Gowers layered prosthetics so the seams between actors disappeared under Cordyceps-carpeted boils and fungal clusters. Only the hands and feet remained somewhat human, highlighting just how far gone these poor souls had become. Every inch of prosthetic molded, painted, aged; special effects folks added layers for wetness and grime, seeking that perfect, freshly-squished look.
But there’s more — they had to make the Rat King move. Enter hydraulic levers and puppetry. For those mad chase scenes, Joel Whist’s effects team engineered train cars that shook and bounced, matching the Rat King’s every footfall. Set pieces groaned, lights flickered, and suddenly, actors — plus viewers — were trapped with the horror.

VFX and Practical: Best Frenemies Forever
But this beast isn’t all glue and foam. CGI turned the practical effects up to eleven. Alex Wang’s VFX team went digital to take limbs and masses well beyond anything a single actor (or, you know, physics) could blur together. They digitally amplified the shudder, spread the Cordyceps even further, and added that sense of impossible, writhing life.
- Visuals referenced Naughty Dog’s high-res Rat King models.
- Animators watched fungus actually grow. For research, not recreation, don’t worry.
- Final designs combined prosthetic groundwork with digital wizardry for seamless terror.
Thanks to this fusion, 2025’s Rat King in “The Last of Us” show looks less like a guy in a rubber suit and more like your worst organic chemistry nightmare brought to life. (en.wikipedia.org)
Lights, Camera, Chaos: Filming the Iconic Encounter
Let’s talk logistics. The Rat King attack sequence? It might look like high-pressure improv from hell, but every scream, slam, and collapse needed ticker-tape timing and relentless safety checks.
Here’s the breakdown:
- Elaborate hospital sets recreated the winding, blood-soaked corridors from the game.
- Set designers built crumbling concrete, shattered tiles, and rusty wheelchairs for maximum panic.
- Camerawork stayed close and sweaty, ramping up claustrophobia just like Naughty Dog did in its legendary cutscenes.
Adding to the tension, – and let’s face it, misery – the actors performed grueling, repetitious takes hauling prosthetic and CG weight. No one left set without a pound of psychological baggage.
And what about that unstoppable chase? Enough leaking pipes. Enough sudden darkness. You felt hunted because the crew literally gave the Rat King more power with every edit, every smash — a relentless advance that makes the encounter feel truly inescapable.

Scream-Worthy Audio: The Rat King’s Ferocious Roar
And you can’t do the Rat King justice without mentioning its unholy sound. This isn’t just a guy roaring under a pillow. Oh no.
Beau Anthony Jimenez, the series’ sound designer, dug around the audio archives like an archeologist on a caffeine bender. He mixed big cat growls, bird shrieks, and even snake hisses. The final result? An unearthly cacophony that barely sounds possible. You feel it in your teeth, down your spine, and — let’s be honest — in your nightmares.
The intent came through loud (and very clear): this isn’t just fungi, flesh, and teeth. This is chaos and pain made audible.
Buzz, Backlash, and Straight-Up Bragging Rights
When the Rat King episode finally aired in 2025, social media detonated. X (formerly Twitter) lit up with freak-out GIFs. TikTok exploded with home-spun reaction videos — turns out, people will scream right at their phones if you give them enough reason.
- Longtime fans praised the spot-on accuracy to the game (shout-out to you, Naughty Dog archivists).
- Casual viewers? Mixed between awe and swearing off sleep for a week.
- Even the prosthetics team dropped behind-the-scenes reels, showing just how many months of work went into a few minutes of pure adrenaline.
Everyone agreed on one thing: The Rat King encounter nailed nightmare fuel like no other TV moment in 2025.
A Warning for Future Monster-Makers
Now, with the smoldering remains of hospital hallways and shredded nerves, what lessons stick? The creators proved that practical and digital can work hand-in-decaying-hand when everyone chases the same upsetting vision. Bold choices with prosthetics, VFX, and sound made this monster more than just a nod to fans. It became something so genuinely dreadful people couldn’t look away.
If you ever thought the original Rat King fight felt tense in the game, HBO’s take just raised the stakes. The next time you shudder through a cordyceps-filled corridor, remember: sometimes, the scariest monsters are the ones people dare each other to make real.
So keep those nightlights plugged in, survivor. After all, in the world of “The Last of Us,” fungal terror’s still got a few surprises — and a few screaming headlines — left for us yet.